#ifndef _SSUTIL_H
#define _SSUTIL_H

#include <string>

using namespace std;

string ReadFLine( FILE * f );

//Utility functions from the Mercury Game Engine.
//For most up-to-date functions, please visit
//http://hgengine.sf.net

//Sleep msec thousandths of a second
void XSleep( float msec );

#if defined(WIN32)
#define PROPERRETURN "\r\n"
#else
#define PROPERRETURN "\n"
#endif

//Convert string containing binary characters to C-style formatted string. 
string ConvertToCFormat( const string & ncf );

//Convert a C-style formatted string into it's binary string equivalent.
string ConvertToUnformatted( const string & cf );


#endif

/* 
 * (c) 2006 Charles Lohr
 * All rights reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, and/or sell copies of the Software, and to permit persons to
 * whom the Software is furnished to do so, provided that the above
 * copyright notice(s) and this permission notice appear in all copies of
 * the Software and that both the above copyright notice(s) and this
 * permission notice appear in supporting documentation.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
 * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
 * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
 * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */
